According to a source, the Main Radio Frequency Center (GRCHTs), subordinate to Roskomnadzor, proposed to extend to the gaming market requirements similar to those in the “Yarovaya law”.
In a recent study, HRChTS employees pay attention to the risks of legal uncertainty in the video game segment in Russia and the need to search for regulatory mechanisms.
At the same time, a number of legislative and law enforcement initiatives to regulate the esports and gaming industry in order to prevent potential threats seem to be justified. This will make it possible to ensure proper control by the authorized authorities in relation to potential offenders in the field of dissemination of materials of an extremist nature and other illegal information, as well as make the owner of the gaming platform responsible for storing information on the facts of receipt, transmission, delivery and processing of voice messages on the territory of the Russian Federation. information, written text, images, sounds, video or other electronic messages of Internet users and information about these users, as well as text messages of users, voice information, images, sounds, video and other electronic messages
Roskomnadzor has already reported that they agree with the relevance of the issues raised, but all this requires extensive discussion of legislators, law enforcement agencies and the industry.
At the same time, the methods that are mentioned by the experts of the source, and which work in the case of mobile operators, will not work in games. Director General of the Institute for Internet Research Karen Ghazaryan notes that storing gamers’ correspondence will be useless, since, if necessary, law enforcement agencies will often not be able to identify one or another player.
There is also doubt that game developers and publishers will be willing to comply with such requirements if it entails significant costs.