Phil Spencer explains why Sony is so big
New details about Microsoft and Sony game consoles have appeared on the Web, and they were revealed not by anyone, but by the most important person in the Microsoft Xbox project – Phil Spencer. He, in particular, explained why the PlayStation 5 was so big.
Microsoft relied on more Computer Units at a lower frequency, while Sony did the opposite. So, the GPU Xbox Series X has 52 CUs at 1.825 GHz, while the PlayStation 5 has 36 CUs at 2.23 GHz.
A high frequency greatly increases heat dissipation, so you need to increase the area of the radiators (as well as the console itself), install several fans, which affects the acoustic comfort. In general, in this case, a lot of attention must be paid to the cooling subsystem. In the case of Microsoft, there is only one large fan with a low speed and, accordingly, low noise level. This also allowed not to bring the dimensions of the Xbox Series X to the level of the PlayStation 5.